Primary Weapon Clip Size Upgrade
| Soldier, Medic, Sniper, Demolisher, Engineer
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Primary Weapon Critical Chance Upgrade
| Soldier, Sniper
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Primary Weapon (Heal/)Damage Upgrade
| Soldier, Medic, Demolisher, Engineer
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Primary Weapon Effect Upgrade
| Stealth
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Primary Weapon Fire Rate Upgrade
| Soldier, Medic
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Primary Weapon Miss Chance Upgrade
| Gunner
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Primary Weapon Range Upgrade
| Soldier, Medic, Stealth
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Primary Weapon Reload Time Upgrade
| Soldier
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Secondary Weapon Clip Size Upgrade
| Stealth
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Secondary Weapon Damage Upgrade
| Gunner, Medic, Stealth, Sniper, Engineer
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Secondary Weapon Effect Upgrade
| Gunner, Medic
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Secondary Weapon Miss Chance Upgrade
| Sniper
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Secondary Weapon Range Upgrade
| Sniper
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Secondary Reload Time Upgrade
| Sniper
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Melee Weapon Damage Upgrade
| Soldier, Stealth, Sniper, Demolisher
|
Melee Weapon Effect Upgrade
| Soldier, Gunner, Medic
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Splash Damage Upgrade
| Gunner, Demolisher
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Splash Radius Upgrade
| Gunner, Demolisher
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Damage To Vehicles Upgrade
| Gunner, Sniper, Demolisher, Engineer
|
Grenade Damage Upgrade
| Stealth, Demolisher
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Stealth Mode Duration Upgrade
| Stealth
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Health Level Upgrade
| Gunner, Stealth, Engineer
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Movement Speed Upgrade
| Medic, Engineer
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Super Jump Cooldown Reduction Upgrade
| Demolisher
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Turret fixing time
| Engineer
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Turret health
| Engineer
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Skills for classes
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- 20% Primary weapon clip size: (5x 10) 50 Skill points
- 20% Melee weapon damage: (5x 10) 50 Skill points
- 30% Melee weapon bleeding dot effect: (10x 20) 200 Skill points
- 30% Primary weapon range: (10x 20) 200 Skill points
- 40% Primary weapon critical chance: (16x 30) 480 Skill points
- 40% Primary weapon fire rate: (16x 30) 480 Skill points
- 50% Primary weapon damage: (25x 40) 1000 Skill points
- -50% Primary weapon reload time: (25x 40) 1000 Skill points
- 20% Damage to vehicles: (5x 10) 50 Skill points
- 20% Health level: (5x 10) 50 Skill points
- 30% Secondary weapon incendiary effectt: (10x 20) 200 Skill points
- 30% Splash damage: (10x 20) 200 Skill points
- 40% Secondary weapon damage: (16x 30) 480 Skill points
- 40% Splash radius: (16x 30) 480 Skill points
- 50% Melee weapon concussion effect: (25x 40) 1000 Skill points
- -50% Primary weapon miss chance : (25x 40) 1000 Skill points
- 30% Movement speed: (5x 10) 50 Skill points
- 20% Secondary weapon incendiary effect: (5x 10) 50 Skill points
- 30% Melee weapon bleeding dot effect: (10x 20) 200 Skill points
- 30% Primary weapon fire rate: (10x 20) 200 Skill points
- 40% Primary weapon clip size: (16x 30) 480 Skill points
- 40% Secondary weapon range: (16x 30) 480 Skill points
- 50% Primary weapon heal/damage: (25x 40) 1000 Skill points
- 50% Secondary weapon damage: (25x 40) 1000 Skill points
- 20% Melee weapon damage: (5x 10) 50 Skill points
- 20% Primary weapon range: (5x 10) 50 Skill points
- 30% Secondary weapon clip size: (10x 20) 200 Skill points
- 30% Secondary weapon damage: (10x 20) 200 Skill points
- 40% Grenade damage: (16x 30) 480 Skill points
- 40% Health level: (16x 30) 480 Skill points
- 50% Primary weapon bleeding dot effect: (25x 40) 1000 Skill points
- 50% Stealth mode duration: (25x 40) 1000 Skill points
- 20% Primary weapon clip size: (5x 10) 50 Skill points
- -20% Secondary weapon reload time: (5x 10) 50 Skill points
- 30% Melee weapon damage: (10x 20) 200 Skill points
- 30% Secondary weapon range: (10x 20) 200 Skill points
- 40% damage to vehicles: (16x 30) 480 Skill points
- 40% Secondary weapon damage: (16x 30) 480 Skill points
- 50% Primary weapon critical chance: (25x 40) 1000 Skill points
- -50% Secondary weapon miss chance: (25x 40) 1000 Skill points
- 20% Primary weapon clip size: (5x 10) 50 Skill points
- 20% Damage to vehicles: (5x 10) 50 Skill points
- 30% Primary weapon damage: (10x 20) 200 Skill points
- 30% Melee weapon damage: (10x 20) 200 Skill points
- 40% Splash radius: (16x 30) 480 Skill points
- 40% Grenade damage: (16x 30) 480 Skill points
- 50% Splash damage: (25x 40) 1000 Skill points
- 50% Super jump cooldown reduction: (25x 40) 1000 Skill points
- 20% Primary weapon clip size: (5x 10) 50 Skill points
- 30% Turret fixing time: (5x 10) 50 Skill points
- 30% Turret health: (10x 20) 200 Skill points
- 30% Damage to vehicles: (10x 20) 200 Skill points
- 20% Secondary weapon damage: (16x 30) 480 Skill points
- 30% Health level: (16x 30) 480 Skill points
- 25% Primary weapon damage: (25x 40) 1000 Skill points
- 20% Movement speed: (25x 40) 1000 Skill points
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